NonoCube comes from http://www.graycode.com/contact.htm and is a totally free puzzle app.
Are you familiar with Nonogram? It's a 2-dimensional game where you have to color in some numbers on a grid via vertical/horizontal clues. They're fun, but I've never actively sought them out.
NonoCube is essentially the same idea, but in 3 dimensions. You must create a shape. To do that, you will 'shield' the boxes you want. And 'bomb away' the boxes you do not. What about the boxes inside that you cannot access?
See the red, green & blue arrows? You can temporarily hide some layers to get to the interior.
The graphics are outstanding. The controls are very good too. The puzzles are pure logic. Not very hard, but that's okay. I've done 57 of the 60 'normal' levels. Platinum levels are available too. But they're not ready.
NonoCube is a winner. Download it.
This blog focuses on GREAT, FUN PUZZLE APPS for the ipad, iphone and ipod. If you are creating your own puzzle app and want it reviewed, contact me at LinkedIn. Tom Cutrofello
Friday, June 28, 2013
Thursday, June 27, 2013
Pop 'em: puzzle app game for iphone, ipad
Francois Dubuc recently contacted me about his new game app: Pop 'Em http://www.mobeedream.com/.
There is a puzzle mode. Tap on 2 of the same figures and they will disappear. The object is to clear the board using the given number of moves.
It's not very hard and we've seen this type of game before.
Still, I think they're fun.
There is a puzzle mode. Tap on 2 of the same figures and they will disappear. The object is to clear the board using the given number of moves.
It's not very hard and we've seen this type of game before.
Still, I think they're fun.
Wednesday, June 26, 2013
Young Puzzle Genius: read the story, then play his game.
http://www.kotaku.com.au/2012/11/meet-the-boy-who-wants-to-change-your-life/ Very interesting young man who's only 19.
http://www.kongregate.com/games/wanderlands/impasse Play his game! About a year ago - maybe it was 2 years ago - somebody ripped him off and published an iphone game called Deadlocked. Damn good game. Short, brilliant, and fun. What more could you ask for?
http://www.kongregate.com/games/wanderlands/impasse Play his game! About a year ago - maybe it was 2 years ago - somebody ripped him off and published an iphone game called Deadlocked. Damn good game. Short, brilliant, and fun. What more could you ask for?
Tuesday, June 25, 2013
Stuck Block: ripoff of Rush Hour puzzle app game for iphone ipad
Here's the latest ripoff of ThinkFun's Rush Hour. Stuck Block is it. It's a shame that so many puzzle app developers keep using Rush Hour. A few have used it and made modification, which is okay.
Monday, June 24, 2013
Hyper Snake: puzzling app game for iphone, ipad
Hyper Snake is a tilting dexterity puzzle app game that was recently offered for free.
The object is to guide your snake onto squares to absorb them and get larger. The head of your snake must never touch its tail.
Look at the second diagram. Your snake is so large. How can it get that red square?
There are 6 different versions of this game. I like the Classic mode. I also like the Split mode which reminds me of Asteroids.
If this game is still free, you should download it. Even if it costs $.99, it's fun.
The object is to guide your snake onto squares to absorb them and get larger. The head of your snake must never touch its tail.
Look at the second diagram. Your snake is so large. How can it get that red square?
If this game is still free, you should download it. Even if it costs $.99, it's fun.
Friday, June 21, 2013
Put the Dot: free puzzle app game for
Put the Dot is a puzzle app that I do not want to play. And yet, I've played it for a couple of hours.
The object is to put 1 dot on the board. It will explode, like a bomb from the old video game Missile Command. Whatever dots crash into it, will also explode.
I've gone through the first 68 or so levels. Some levels are quite easy, others are super hard. Some levels require you to actually think. On other levels, it's mostly luck. Although, when you're successful, you may convince yourself that it was all logic, when it was 15% logic.
The program did crash once. I think it occurred when it switched to an ad and I rapidly tried to close that window. Still, I do recommend that you try this. The concept is not new. But the implementation is very good.
The object is to put 1 dot on the board. It will explode, like a bomb from the old video game Missile Command. Whatever dots crash into it, will also explode.
I've gone through the first 68 or so levels. Some levels are quite easy, others are super hard. Some levels require you to actually think. On other levels, it's mostly luck. Although, when you're successful, you may convince yourself that it was all logic, when it was 15% logic.
The program did crash once. I think it occurred when it switched to an ad and I rapidly tried to close that window. Still, I do recommend that you try this. The concept is not new. But the implementation is very good.
Thursday, June 20, 2013
Logisquares: puzzle app game for iphone, ipad
LogiSquares comes from Parker Crist, who contacted me about his new puzzle app game.
(It resembles Lights Out. If you don't know Lights Out, look for an electronic version on Ebay from Tiger Electronics. They produced 3 versions of it - really terrific.)
The object is to match the image in the top left corner. Tap on a white cell and it turns to 1. It will not affect its neighboring cells if they are white. However, if the neighboring cells (horizontal & vertical) are not white, they will increase by 1.
Each cell must be tapped once and only once. If a cell reaches 4 and gets increased again by its neighbor, it will go back to 1.
There are 64 levels. Right now I've done 1-48. But I skipped 41. I mostly do LogiSquares when I wake up and can't go back to sleep. After 45 minutes on LogiSquares, I'm good.
LogiSquares is a very good thinking puzzle with a good number of easy levels to jump right in. I think I'd like to see a pentagonal version of this.
Great job Parker!
http://arcade.gamesalad.com/p/parkerc92
(It resembles Lights Out. If you don't know Lights Out, look for an electronic version on Ebay from Tiger Electronics. They produced 3 versions of it - really terrific.)
The object is to match the image in the top left corner. Tap on a white cell and it turns to 1. It will not affect its neighboring cells if they are white. However, if the neighboring cells (horizontal & vertical) are not white, they will increase by 1.
Each cell must be tapped once and only once. If a cell reaches 4 and gets increased again by its neighbor, it will go back to 1.
There are 64 levels. Right now I've done 1-48. But I skipped 41. I mostly do LogiSquares when I wake up and can't go back to sleep. After 45 minutes on LogiSquares, I'm good.
LogiSquares is a very good thinking puzzle with a good number of easy levels to jump right in. I think I'd like to see a pentagonal version of this.
Great job Parker!
http://arcade.gamesalad.com/p/parkerc92
Wednesday, June 19, 2013
GAMES Magazine - August Issue is now on sale
It's not the hardest. But for a variety of reasons: craftsmanship, design, size and all around coolness, it is simply a masterpiece that will be in a museum one day.
I have some bad news: you cannot purchase this puzzle because they are all sold out. However, you can buy my article on it. Strangely, the August issue is on sale now. Don't ask me why. Suffice it to say, the September issue will soon replace it. So hurry.
GAMES Magazine can be purchased at Target, Barnes & Noble and any other place that sells a wide variety of magazines.
Here is Kagen's page: http://kagenschaefer.com/Lotus3.html
Tuesday, June 18, 2013
Go Round: free puzzle app game for iphone, ipad Review
Go Round is a point scoring puzzle app. You must score enough points to move to the next level.
This is a difficult game to describe. The object is to make groups of 3 on the concentric rings. 3 matching colors on the outer ring will shoot inward to become 1 on the next inner ring.
You can have a chain reaction. But I'm not sure about the exact point scoring system. This much I know: promoting a color from the outermost ring to the innermost will yield a lot of points. I have not figured out the details. Grouping 4 gets more points than 3.
http://www.littlewhitebearstudios.com/goround.html
About the scoring system - I contacted the authors about that and the extra things you can use, for example, bombs, when you're stuck, and they responded thusly:
'Yes, I guarantee all 100 levels can be solved without using a single booster, bomb or otherwise. I have completed all the levels without boosters, and one of our testers completed the entire game with only using a few wildcards in the last dozen or so levels, but no bombs. It took each of us about 25-30 hours to finish, and involved lots of level replays.
There are several things in the game that affect your points:
1. Combo moves, where you cause a piece to be promoted through several rings in a single move, are worth a lot of points. The more rings it moves through at once, the more points you get as a bonus.
2. A promoted piece accumulates value throughout its lifespan. If you promote a piece, not only do you get a score for that, the piece also gets a multiplier attached to it, so the next time it is promoted, the resulting score is higher. This is why the outermost ring is said to contain the most valuable pieces.
3. The game keeps track of how many pieces weren't removed from a ring, when the ring disappears. The more pieces you leave behind, the less each move you make after that will be worth. So if you leave a lot of pieces behind in ring one, it will greatly decrease the score of all your moves after that. This is to discourage players from simply trying to increase their score by creating matches in the centermost ring, rather than actually trying to solve the round's piece layout. Essentially, you are rewarded for strategic play, rather than simple color matching. However, the game is very much designed for you not to try and remove all the pieces from the rings, so definitely do not obsess over leaving a few behind. It's merely meant as a way to keep people from cheating. During normal strategic gameplay, it is entirely possible to achieve all the minimum goal scores.
All of the above work together to determine what a particular move is worth. It's very much based on how you've chosen to play the round, rather than static point values.'
There are 100 levels. I've done all 100! But I must confess that I did use my points to buy wildcards from time to time. And some bombs. (Note to National Security Agency: these are not real bombs; they are for a game.) I really like this game and think it has the potential to make the prestigious list of Best Puzzle Apps of 2013. But you'll have to wait until December 31. Sorry.
Download it! And make sure you budget at least a 5 evenings to complete it.
This is a difficult game to describe. The object is to make groups of 3 on the concentric rings. 3 matching colors on the outer ring will shoot inward to become 1 on the next inner ring.
You can have a chain reaction. But I'm not sure about the exact point scoring system. This much I know: promoting a color from the outermost ring to the innermost will yield a lot of points. I have not figured out the details. Grouping 4 gets more points than 3.
http://www.littlewhitebearstudios.com/goround.html
About the scoring system - I contacted the authors about that and the extra things you can use, for example, bombs, when you're stuck, and they responded thusly:
'Yes, I guarantee all 100 levels can be solved without using a single booster, bomb or otherwise. I have completed all the levels without boosters, and one of our testers completed the entire game with only using a few wildcards in the last dozen or so levels, but no bombs. It took each of us about 25-30 hours to finish, and involved lots of level replays.
There are several things in the game that affect your points:
1. Combo moves, where you cause a piece to be promoted through several rings in a single move, are worth a lot of points. The more rings it moves through at once, the more points you get as a bonus.
2. A promoted piece accumulates value throughout its lifespan. If you promote a piece, not only do you get a score for that, the piece also gets a multiplier attached to it, so the next time it is promoted, the resulting score is higher. This is why the outermost ring is said to contain the most valuable pieces.
3. The game keeps track of how many pieces weren't removed from a ring, when the ring disappears. The more pieces you leave behind, the less each move you make after that will be worth. So if you leave a lot of pieces behind in ring one, it will greatly decrease the score of all your moves after that. This is to discourage players from simply trying to increase their score by creating matches in the centermost ring, rather than actually trying to solve the round's piece layout. Essentially, you are rewarded for strategic play, rather than simple color matching. However, the game is very much designed for you not to try and remove all the pieces from the rings, so definitely do not obsess over leaving a few behind. It's merely meant as a way to keep people from cheating. During normal strategic gameplay, it is entirely possible to achieve all the minimum goal scores.
All of the above work together to determine what a particular move is worth. It's very much based on how you've chosen to play the round, rather than static point values.'
There are 100 levels. I've done all 100! But I must confess that I did use my points to buy wildcards from time to time. And some bombs. (Note to National Security Agency: these are not real bombs; they are for a game.) I really like this game and think it has the potential to make the prestigious list of Best Puzzle Apps of 2013. But you'll have to wait until December 31. Sorry.
Download it! And make sure you budget at least a 5 evenings to complete it.
Monday, June 17, 2013
TouchNumber 3D: free point scoring puzzle app
If something looks like a Rubik's Cube, I'm interested.
TouchNumber 3D has nothing to do with Rubik's Cube.
The object is to tap on the numbers from 0 - 26 as quickly as possible. That's it.
#0-8 are yellow, the next set is green, then purple. So that helps.
It's fun for maybe 5 minutes. It will not make the List of Best Puzzle Apps of 2013. Not a chance!
But I like the graphics.
TouchNumber 3D has nothing to do with Rubik's Cube.
The object is to tap on the numbers from 0 - 26 as quickly as possible. That's it.
#0-8 are yellow, the next set is green, then purple. So that helps.
It's fun for maybe 5 minutes. It will not make the List of Best Puzzle Apps of 2013. Not a chance!
But I like the graphics.
Friday, June 14, 2013
Free Puzzle Games!
Puzzle App Fans:
sorry for not posting much this week. I've been swamped with my day job and other projects. It's hard to keep up with the 200 plus new puzzles every week. Especially if you're hooked on one. Which I am. More about that next week.
http://www.smartgameslive.com/ You absolutely, positively, must go to this site and register for their online games. I've told Raf Peters that he should make them all available for the App Store. In the meantime, they have 36 puzzle games. At the very least, play Anti-Virus. Sign up now while it's free!
sorry for not posting much this week. I've been swamped with my day job and other projects. It's hard to keep up with the 200 plus new puzzles every week. Especially if you're hooked on one. Which I am. More about that next week.
http://www.smartgameslive.com/ You absolutely, positively, must go to this site and register for their online games. I've told Raf Peters that he should make them all available for the App Store. In the meantime, they have 36 puzzle games. At the very least, play Anti-Virus. Sign up now while it's free!
Thursday, June 13, 2013
Penguin Plunge: Stuck in Antarctica: free puzzle app game for iphone, ipad
Penguin Plunge: Stuck in Antarctica is exactly like Lunar Lockout from ThinkFun.
ThinkFun has been getting ripped off too many times. Too often, somebody comes out with a version of Rush Hour.
This is the second ripoff of Lunar Lockout.
Nob Yoshigahara was the creative force behind Lunar Lockout. I recall sitting on the side during an International Puzzle Party in Tokyo and he was performing a magic trick. He told me that it was 'so simple'. But I don't think anybody could figure it out. He was a character.
ThinkFun has been getting ripped off too many times. Too often, somebody comes out with a version of Rush Hour.
This is the second ripoff of Lunar Lockout.
Nob Yoshigahara was the creative force behind Lunar Lockout. I recall sitting on the side during an International Puzzle Party in Tokyo and he was performing a magic trick. He told me that it was 'so simple'. But I don't think anybody could figure it out. He was a character.
Monday, June 10, 2013
Hex Maze: free puzzle app for iphone, ipad
Hex Maze comes from Xia Pei Ming. It's not a maze. There's nothing maze-y about it! I suspect that the author used 'maze' as a synonym for puzzle.
Rearrange the tiles so that each one has the correct number of tiles surrounding it. For example, do you see the yellow 2? It's good because it's next to 2 tiles. Red means that too many tiles are touching it. Green - not enough tiles.
We've seen this type of puzzle many times before with a rectangular grid. So it's nice to see this. Also, the graphics are good.
In terms of 'puzzle fun' it's not quite there. Still, it's free, so give it a chance.
Rearrange the tiles so that each one has the correct number of tiles surrounding it. For example, do you see the yellow 2? It's good because it's next to 2 tiles. Red means that too many tiles are touching it. Green - not enough tiles.
We've seen this type of puzzle many times before with a rectangular grid. So it's nice to see this. Also, the graphics are good.
In terms of 'puzzle fun' it's not quite there. Still, it's free, so give it a chance.
Friday, June 7, 2013
LynzFree: puzzle app game for iphone, ipad
LynzFree comes from Matthew Little.
It is an edge-matching puzzle with funky colors. There are 3 levels: beginner, intermediate and advanced. In the beginner levels: trade the 9 tiles in a 3x3 grid. In the intermediate level: same as beginner, but some tiles can also rotate.
Advanced levels: they're not ready.
I've been doing edge-matching puzzles for many years. It's not something I actively seek out. However, I do like these graphics. Right now I've done 2 of the beginner and 2 of the intermediate levels.
It's a free puzzle app game. Kids will like this.
It is an edge-matching puzzle with funky colors. There are 3 levels: beginner, intermediate and advanced. In the beginner levels: trade the 9 tiles in a 3x3 grid. In the intermediate level: same as beginner, but some tiles can also rotate.
Advanced levels: they're not ready.
I've been doing edge-matching puzzles for many years. It's not something I actively seek out. However, I do like these graphics. Right now I've done 2 of the beginner and 2 of the intermediate levels.
It's a free puzzle app game. Kids will like this.
Thursday, June 6, 2013
Push Around: free puzzle app game for iphone, ipad
Push Around comes from Gary Rosenzweig. It's a Sokoban game where the object is to push the blocks onto targets.
About 20 years ago I paid $5 for 100 levels of Boxworld. What an amazing deal. A lot of them were easy. But there were a few that I spent hours on. #25 and 35 come to mind. There also used to be a website called sokoban.de. It had amazing puzzles where the object was to get box #1 to target #1 etc. as opposed to 'whichever target you want.'
Push Around has 12 free levels. Old school graphics. I did # 1 & 12. I like the fact that you can rotate the board.
$2.99 for the next 88 levels.
About 20 years ago I paid $5 for 100 levels of Boxworld. What an amazing deal. A lot of them were easy. But there were a few that I spent hours on. #25 and 35 come to mind. There also used to be a website called sokoban.de. It had amazing puzzles where the object was to get box #1 to target #1 etc. as opposed to 'whichever target you want.'
Push Around has 12 free levels. Old school graphics. I did # 1 & 12. I like the fact that you can rotate the board.
$2.99 for the next 88 levels.
Wednesday, June 5, 2013
Impossibru's Blockoban: free puzzle app game for iphone, ipad
Impossibru's Blockoban is a set of very clever puzzles. The object is to get your man to pick up the jewels. Slide your man -tilt maze style - all the way to the end.
Your man cannot go over a bush. As for the grass & water, you will need to slide platforms.
I played about 12 levels. They're challenging! The graphics and movement are too slow and sadly, this makes the experience less enjoyable. But the puzzles themselves are good.
Tuesday, June 4, 2013
Chain Reaction Saga: free puzzle app game for iphone, ipad
Chain Reaction Saga is a free puzzle app game. The scenario: a grid has balls moving in all directions, and bouncing off the walls. You must place one large circle anywhere on the board to capture the bouncing balls.
However, you have a limited amount of time to do this. I was able to do solve level 4 which required me to capture 6 out of the 11 balls.
Tough! Fun? Not as much as it could be. The graphics really need to be spiced up.
However, you have a limited amount of time to do this. I was able to do solve level 4 which required me to capture 6 out of the 11 balls.
Tough! Fun? Not as much as it could be. The graphics really need to be spiced up.
Monday, June 3, 2013
Clickomania: free puzzle app for iphone, ipad
Clickomania is a clone of so many other puzzles: click on a group of red marbles and they will disappear and the other marbles fall down.
The final objective is to clear the board.
Anybody know how many versions of this exist on the App Store?
The final objective is to clear the board.
Anybody know how many versions of this exist on the App Store?