tag:blogger.com,1999:blog-1431585079199644979.post3404327313455291945..comments2021-09-23T05:08:30.956-04:00Comments on The Best iphone, ipad Puzzle Apps and Mechanical Puzzles: Dots Tails: free puzzle app game for iphone, ipadTom Cutrofellohttp://www.blogger.com/profile/11477057182195913779noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1431585079199644979.post-37585112138853960472015-06-04T08:55:07.423-04:002015-06-04T08:55:07.423-04:00Superb comment! Thanks.Superb comment! Thanks.Tom Cutrofellohttps://www.blogger.com/profile/11477057182195913779noreply@blogger.comtag:blogger.com,1999:blog-1431585079199644979.post-78279478026317310972015-05-29T07:03:38.783-04:002015-05-29T07:03:38.783-04:00Tom,
I tried out your game based on your recommen...Tom,<br /><br />I tried out your game based on your recommendation. I found 2 solutions for Level 98 (the level you are stuck on). Here is a screenshot showing one of the solutions (the other solution is just a trivial variant):<br /><br />http://postimg.org/image/m31q0qlk7/<br /><br />I agree with you that the game itself is not very engaging. The puzzles seem derivative, lack cleverness, and require excessive trial and error. A reason for the derivativeness is that it is trivial to generate extremely complicated puzzles because both the values of all of the numbered tiles and the starting values of all of the chains are entirely arbitrary. Consequently, you can simply start with an arbitrary layout of numbered tiles, draw out arbitrary paths for an arbitrary number of chains, sum up the values of the numbered tiles each chain crosses, and then set the starting value for each chain to each sum. The design of this game mirrors many design properties of Sokoban. It is trivial to work "backward" to derive the initial layout of the puzzle once you have a solution in mind, but it is not trivial to work from the initial layout to discover the solution.Anonymoushttps://www.blogger.com/profile/04345328070440656279noreply@blogger.com