Shapeways has just announced that their pricing model will be more cost
oriented. This means a huge price increase by a factor 3 or more for twisty
puzzles. Apparently, the handling cost of those many tiny pieces is much
more than what Shapeways has been charging. Unfortunately, this
cross-subsidizing by other Shapeways models is coming to an end. The price
increase will come in effect on Tuesday 7 October, i.e. next week.
You can read more here.
So for those of you interested in twisty puzzles, this may be the moment to
start shopping at
You can buy the parts from Shapeways directly. I would be happy to provide
you with assembled and stickered sample(s) of my puzzles. However, the
current price would only apply if I would receive your order before the end
of this weekend, so I can order parts at their current price.
I apologize for jumping this news onto you like this. I wish it were better
news. Prices are supposed to go down, not up. The fact that not any of
Shapeways could even get near to their prices should have been a clue.
Tuesday, September 30, 2014
Monday, September 29, 2014
Circle Square Triangle: free puzzle app game for iphone, ipad
There is a time element. How many can you solve in 60 seconds?
Posted by Tom Cutrofello at 8:07 AM No comments:
Friday, September 26, 2014
Mergect: free puzzle app game for iphone, ipad
Takafumi Yamamoto has created an interesting puzzle app game called Mergect. I'm assuming the word is a combination of merge and intersect.
Look at the first image. The blue and red squares are dancing around the grid. You must tap some of the white squares to make them black so that hopefully the red & blue squares will merge/intersect in the purple square at the same time.
See the white squares with X's? Those squares cannot be turned black because they are next to a red or blue square. When they pass along further along, the X will disappear.
Look at the second image. You'll notice that the red & yellow squares cannot get to the orange square. You will have to turn the black squares back into white squares.
Look at the third image. See the white squares with 4 dots? They can never be turned black. The fourth image shows 2 objectives. The fifth image shows a square with a diagonal. The two colored squares must not merge into that cell.
Bottom Line: I was expecting to dislike Mergect. But I kept playing it. There are 50 levels and I've solved the first 48. I've given up on the last two. Way too hard. In fact, I'm even surprised that I solved some of the other levels!
Posted by Tom Cutrofello at 8:09 AM No comments:
Wednesday, September 24, 2014
Buttons & Scissors: free puzzle app game for iphone, ipad
The object is to swipe groups of buttons - of the same color - and cut them off until there are no more buttons on the screen.
This concept is not exactly new. But strangely, I can't name another puzzle app that's exactly the same. BoxOff is similar and definitely more sophisticated.
I have to admit, I really love the graphics. If you know the solution, you can get or 6 pairs of scissors moving across the board at the same time. But you have to be fast.
Posted by Tom Cutrofello at 10:32 AM No comments:
Monday, September 22, 2014
Cubical: free arcade puzzle game for iphone, ipad
Posted by Tom Cutrofello at 2:14 PM No comments:
Swipe the Arrows: free arcade game for iphone, ipad
There was another game that I played & reviewed that was very similar.
Posted by Tom Cutrofello at 11:15 AM No comments:
Friday, September 19, 2014
Photon Lab: free puzzle app game for iphone, ipad
We've seen numerous laser puzzles over the years. And I'm sure we'll see many more.
What's different about Photon Lab: when you place the mirrors and press FIRE, not only must you reach the targets, you must also make sure that each square gets illuminated.
The puzzles themselves are very good. Here are my qualms: first, there are 480 levels. As I've said numerous times before: the ideal number should be between 50 & 150.
Also, the graphics are annoying. As you fire your lasers, they leave bubble trails behind. If your solution does not work, the bubble trails are still there. Supremely annoying.
I have not solved many of the levels, but I did do the hardest #114, which is the first image.
Let's talk about the Leaderboard. There are over 3000 people playing the game. However, the game's been out for a few months now. Yesterday only 8 people were playing it.
(When Apple came out with ipads 1 & 2, you could check your score with who's playing today, or this week or forever. When Apple upgraded their software, they removed the feature of tracking who and how many people are playing today & this week, strangely. I have two ipad 2s. One of them has the latest software, the other has the old software. One of the reasons I'm not upgrading the software is because I track the popularity of these puzzle app games.)
Bottom Line: I do like Photon Lab. Definitely good for young puzzlers.
Posted by Tom Cutrofello at 8:35 AM 1 comment:
Wednesday, September 17, 2014
Tapes - update
Yohei Sato contacted me 2 days ago with the exciting news that there are 36 new levels of his puzzle app game Tapes. I dropped everything to solve them. I got stuck on a few levels and thought that they were impossible. But I prevailed. Such a good game!
Read my original review from last month:
Read my original review from last month:
Posted by Tom Cutrofello at 10:24 AM No comments:
Tuesday, September 16, 2014
Rainbow Reef: free puzzle app game for ipad, iphone
Rainbow Reef is actually a point scoring puzzle app. The object is to swipe/direct the swimming sea creatures to the matching colored circles. See the green seaweed? Those are blocks - fish can't swim through them.
The game ends, for example, when a red fish goes into a yellow circle.
Rainbow Reef starts the game easy. After 5 or 6 levels, they start to get tough.
The author is Jacqueline Hudepohl and it's nice to see puzzle app games from women. I think kids would like this.
Monday, September 15, 2014
Trebene: free puzzle app for ipad only
Trebene seems kind of easy but is trickier than it appears. Your objective is to score points by grouping 3 or more similar colors in a group. New tiles slide in a la 2048 and/or Threes!
If the board fills up completely, game over. Here's what's interesting: if you empty the board completely, your game ends. Which means that playing perfectly will yield a low score.
Practically nobody is playing Trebene, even though it's free. There are maybe 15 players on the Leaderboard.
Trebene is definitely worth 20 minutes of your time.
Posted by Tom Cutrofello at 9:18 AM No comments:
Friday, September 12, 2014
Light Weaving: puzzle app game for iphone, ipad
The object is to get a closed loop for each colored light. This is done, at the early levels, by rotating individual pieces. Look at the second image. To get the blue light you'll have to rotate the corner piece, the pipe above it and the terminus.
The 4th image shows gears - meaning that you if you rotate one, they all rotate. Think about this: what if you want just some of them to rotate, not all?
The 'mirror' tile (not shown in any of these images) will reflect the image of a neighboring tile.
There are 100 levels of Light Weaving.
I stopped at level 73. And just for good measure, and some fun, completed all 100 in the last couple of days. Surprisingly, the last 10 are kind of easy.
There's a lot of fiddling with this game. To get 3 stars - you must concentrate.
We've seen this type of puzzle before - but just at the basic levels. Dapeng has really made some great innovations here.
Posted by Tom Cutrofello at 4:50 PM No comments:
Thursday, September 11, 2014
Posted by Tom Cutrofello at 6:40 AM No comments:
Wednesday, September 10, 2014
Oddity: reflex game app for iphone, ipad
Tap the odd shape or colour from a row of three and progress through 8 levels with increasing difficulty.'
This game should be a good test to for researchers studying Alzheimer's patients. It would make for a good baseline test to see if participants could match their baseline score. And it could measure how far it's fallen.
As a reflex game, you won't want to play Oddity more than a few times. The rows fall down in a jumpy manner. It would be much better if they scrolled down continuously.
Tuesday, September 9, 2014
Five Colors: reflex puzzle game app for iphone, ipad
Max Glockling has created an interesting test-your-reflexes puzzle app game called Five Colors.
The objective is to swipe your rainbow band so that the colored ball will be captured by the matching hole.
Whoa! This is hard. I think there's some good potential for this game. However, Max must allow us to start at a slower speed and gradually increase it. Click on the link below to see the video. If it doesn't work, go to his webpage. He also talks about how this game is not making any money.
Note to Max: nobody is making money. I can name 15 outstanding puzzle apps that have made less than $100. Don't be discouraged: keep making games with no expectation of instant (or ever) riches. Do it for yourself and your friends and for the handful of folks who follow this blog.
Posted by Tom Cutrofello at 8:37 AM 2 comments:
Monday, September 8, 2014
Space Crystals: free puzzle app game for iphone, ipad
Kelvin Peach has come up with a fun puzzle app game called Space Crystals. The object is to get your red plane to fly over all the red crystals. Then, fly the plane to the blue pentagon - see the first image. When that happens, the plane will turn blue and the final objective is to fly over all of the blue crystals. The harder levels have more colors and the puzzle part if figuring out the correct sequence.
On some levels, your plane will have to dodge other planes and/or meteors.
The puzzles are not too hard, but they're fun! There are 15 levels, and I solved them all. I wanted more!
Space Crystals reminds me of another game called Blockswipe. See my review.
Posted by Tom Cutrofello at 1:01 PM No comments:
Friday, September 5, 2014
Pushopolus: free puzzle app game for iphone, ipad
Scoring: let's say you've got 5 hearts in a row. Only 2 symbols will combine/stack when you tap a blue arrow. The new heart stack will now say 2. The others will not move/stack.
If you combine a green 2 with a green 3, obviously you'll get 5 points. There is a distinct strategy to maximize your points when you have the option of stacking up/down. The direction you choose can matter, but not always.
Let's say you've got 3 blue diamonds next to each other. Left to right, their values are 1, 1, 12. If you tap left, the 1 & 1 will combine. Then the new 2 piece will combine with 12 for a total of 14 points.
However, if you tap the right arrow, the 12 & 1 combine for 13 points, then the new 13 piece will combine with the other 1 for 14 points - yielding a total of 27 points.
The game ends when you have no more identical pairs to match.
Pushopolus has a healthy element of randomness/luck and is extremely fun. I'm very impressed.
My first game: I scored only 21 points. My second game, something like 85. The next day and a half, my high score grew to 3435. I could not stop playing this game.
The following day, I showed it to somebody and they pointed out to me that in the bottom right corner of the screen is the next piece! Somehow, I never noticed this, probably because my right hand simply blocked it. And I didn't read the rules thoroughly!
I hope the developers make another version of this game where you never know what the next new piece is.
Posted by Tom Cutrofello at 11:30 AM 2 comments:
Subscribe to: Posts (Atom)